Alright, so I started a new job on the 13th and Saturday has been my only day off so far. I have to say: it's nice to get out of the house for work. I do graphic design and production work for Fast Signs on Central. It's fun, fast-paced, I'm learning a ton of stuff incredibly fast, I love it! Pay could be better, but the overtime is sweet. My boss is great, extremely honest and works as hard, if not harder than the rest of us, which I really appreciate.
The Fires of Greymoor is going strong and we have lots of interesting and dramatic play going on, between Broken Patterns, Shadow traps, mysterious illnesses and pan-Shadow threats.
Yet, the interactions with the elder Amberites have been kept to a minimum, but the campaign has a definite Amber feel, which I thoroughly enjoy. :D
AmberCon Arizona/CopperCon 28 begins Thursday evening and we have a full roster of games, except for "overnight" gaming. There are no games between 1am to about 9:30am, which means I get to sleep, so I'm totally cool with that. We even have one last minute game for friday.
Anthony and Adam will be helping me run the rooms when they can, but I'll likely be at the con for 16+ hours each day. I'm excited, but I know it's gonna be rough... Still... Can't wait! :D
The bi-weekly Saturday Amber game ended and we returned to the old Amber campaign the group was playing prior to my arrival. Since it occurs on a similar timeline, in the future, I continue to play the same character, which I've really grown to like.
The game itself is power heavy and we're up against very powerful, end of the world as we know it type stuff. I enjoy low-key stuff and Tyv (my character) is the same, for the most part. I play him a little bit differently now since it's been somewhere around 2000 years later, Amber time, for him. The only people alive that he knew then? Benedict and Dworkin. Oberon, Tyv's brother, died repairing the Pattern, like in the novels.
The GM is very good, knows the rules extremely well and uses music in pretty much every scene.
The players are very good at thinking quickly and I can tell they are used to the GM's style (they've been playing together for years, I'm the new guy) and I'm the curve-ball of the group, I guess. They seem happy to have "New Blood in the group". Fun stuff!
WebComic and other creative things have taken a back seat since I've been busy with AmberCon Arizona stuff and work.
I'm meeting with Mike at the Phoenix Art Museum after work tomorrow (free on Tuesday evenings). I saw him for the first time in a month on saturday.
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Friday night gaming (names have been changed to protect the guilty):
Ugh... A frustrating session. Our first attempt at D&D 4th edition... The campaign centers on the "Heroes of Evil". The PCs start out as Good heroes (It's my first time playing in a system that uses alignment so what the hell, right?) and through events in and out of their control, become evil-aligned.
The premise is good, the party members are fine (a dwarf wizard, a gnome warlock and a dragonborn paladin), but I made the mistake of inviting BOB.
BOB has turned out to be a better GM than a player. He has tendencies to be loud, disrespectful, obnoxious, and fudges dice (which I can't stand...).
I called him on one of his dice fudges and he got mad at me... He was very offended (that I caught him, I guess).
I was pretty pissed and I've decided not to invite him back.
It wouldn't have been so bad (he's not all that bad, I'm just pointing out what irked me Friday) if it hadn't been for his constant complaints on the differences of the 4th and 3.5 editions of D&D. This is the first D&D game I've ever owned and BOB's games are the only D&D games I've played in.
It just made the game less fun than it could have been.
:P